• Blackmagic Design Fusion Studio

Node-Based 2D/3D Compositing

Resolution Independent, GPU Rendering

Keyframe- & Spline-Based Animation Tools

Keying, Particle & Vector Paint Tools

Includes 2D & 3D Text Tools

Import 3D Scenes & Models

Supports Third-Party Plugins

Optical Flow & Stereoscopic Tools

Support for All Major VR Headsets

Supports Unlimited Render Nodes

Utilizing the advantages of a Node-based workflow, Blackmagic Design's Fusion 16 Studio packs the power of a full 2D/3D software-based compositing system into your computer running macOS 10.10 or later, Windows 8, or Windows 10 64-bit. Fusion 16 Studio is resolution independent, supporting images over 32K x 32K with no limits on the output resolution. Fusion 16 Studio takes advantage of GPU acceleration, moving the intense image processing computations away from your system's CPU.


Fusion essentially places an entire VFX studio at your fingertips with keyframe- and spline-based animation tools for controlling the image effects you apply to your footage over time. You can use the keyframe and spline tools to control the included tools, which include Keying and matte tools, particle tools, and vector paint tools. The included 2D and 3D text tools allow you to create and animate text effects from simple to Hollywood-style effects. Fusion also works in 3D space, allowing you to import 3D scenes and models created in other programs, such as Maya, 3ds Max, and Cinema 4D and integrate them into your effects work. Fusion 16 Studio is the paid version of the software, which includes several features that the free version lacks.


Note:

Your order provides you with a USB dongle that lets you download the software on an unlimited number of computers and move between them as needed. Your download provides you with the latest version of Resolve Studio.

General

Support for all major VR headsets

3D Camera Tracking

Lag-free 90fps viewing

Planar Tracking

Planar Stabilization and steadying

Planar Rotoscoping

Delta Keyer and Clean Plate

Studio Player (supports custom playlists, storyboards, and version tracking)

Supports ProRes, DNxHR, and MXF support for round tripping between applications

OpenCL support for GPU acceleration

Real-time viewing of 3D scenes

Live-action VR playback

Supports Stereo VR

Conversion between VR image formats

VR Paint and Fix workflow

VR Motion Graphics and Tiling

Stabilization of VR live-action scenes

VR Color correction

Collaboration—Multiple Artists can access the same projects on different machines

Optical Flow-Based retiming

Integrated 2D and 3D compositing an animation environment

Resolution independent with support for images over 32K x 32K

Mix and match footage of different resolutions, field orders, aspect ratios, and formats within a single project

Footage of different color depths can be processed in their native color depth within a single flow graph 

Responsive UI with interactive, real-time rendering

Render to multiple formats and resolutions in a single pass, with multiple saver nodes at any position in the flow process

Seamlessly blend floating point, 64-bit and 32-bit images without concern

Two-level proxy system for fast, interactive response

Open and work with multiple comps at once

Open unlimited floating display views

Save Custom interface layouts

Use Independent LUTs for each display view

Support for dual displays

A/B split view for comparing shots

View and edit your project in frames, timecode, or feet+frames modes

Includes Generation studio wide management software for assigning tasks, tracking assets, and versioning shots

Includes Avid Connect plugin for using Fusion from the Media Composer timeline

GPU Accelerations

With its GPU acceleration, you get instant feedback while you work so you can see exactly what you're doing. Whether you're working alone or with a client, Fusion gives you the real-time control you need so you can spend more time being creative and less time waiting.

Node Based Interface

Fusion uses nodes—small icons that represent effects, filters, and other processing—can be connected together to easily build up larger and more complex visual effects. Nodes are easy to see and connect together; you can combine tools, images, and objects in any order to create unlimited visual effects. Nodes make it easy to adjust any single part of your project simply by clicking on the node and making an adjustment.

Intuitive node-based flow-graph interface for building composites

Branch and connect tools to multiple nodes

Open and work with multiple comps at once

Copy and paste tools into other comps

Group and collapse tools into sub-flow for better organization

Drag and drop footage into flow directly from file explorer

Add notes to any node, or even the flow itself, as reminders or to assist with collaboration

Render a comp while working on another

Show thumbnails for images in flow graph

Integrated Script Debug Console. Step through code, set breakpoints, and have multiple scripts open at the same time

 


Optical Flow Tools

Optical Flow analysis for generating forward and back vectors

Change the speed of a clip using optical flow analysis

RepairFrame regenerates a frame using optical flow between its two neighbors

SmoothMotion for smoothing of color or aux channels using optical flow

Tween interpolates between two non-sequential images

Stereoscopic 3D Toolset

Built-in 3D cameras with support for eye separation, convergence and toe in, or Parallel mode

Disparity stereo map generation, with mapping in both left and right eyes

New Eye tool for generating new left and right images, with convergence and alignment

Stereo Align tool for adjusting vertical alignment, convergence, and eye separation

DisparityToZ and ZToDisparity converts Disparity to and from Z depth

Global Alignment tool for adjusting a stereo pair without warping

Stereo Stack and Unstack to combine Left and Right images into a single stereo pair

Support for 3D stereo viewing systems including OpenGL quad-buffering, anaglyph, side-by-side, stacking, and interlace viewing

Stereoscopic Hardware Support including NVIDIA 3DVision, Planar and JVC monitors, Christie Digital Cinema Projectors, and Mirage Projectors

Generation

Fusion 16 Studio includes Generation, which is a multiuser management software. Generation helps you manage and track versions of every shot in your studio. You can assign tasks to artists, make notes, and see each team member's workload to help balance the work and finish projects faster. Fusion 16 Studio also features a bin server to let everyone share and see common assets that are needed for the job. That means you don't have to copy and track multiple elements on different computers.

Animation Tools

Display and edit multiple animation splines

Use Bezier or cubic splines for animation curves

Scale, shape, and stretch splines

Set looping parameters for ping-pong, relative, and number of loops

Use keyframe markers as guides

Step-in and step-out keyframe modes

Set guides, markers, and snap-to points

Use time value offsets and scaling for multiple selected keyframes

Global ease in and out controls

Shape box to deform and taper splines

Timeline

Non-linear timeline display for adjusting element timing

Trim and position multiple clips simultaneously

Scrub audio and view waveform within timeline

Sift the timeline display to show specific tools or groups of tools

Set guides, markers, and snap-to points

Integrated spline viewer and editor

Spreadsheet view for quick editing of animated parameters

Drag-and-drop sorting of tools in the timeline to better focus on timing and keyframes

Color coding of tools and splines

Performance

Completely multi-threaded rendering, uses every CPU available

GPU Acceleration of 3D workspace and rendering

OpenCL Acceleration of computationally intensive tools

Render and interactive performance scalable with remote nodes

Designed to work efficiently with extremely large files

Enhanced file caching for local and networked drives

Disk and RAM Caching stores processed images for immediate playback

Cache manager work invisibly in background—no user intervention required

Multiple tools can simultaneously maintain their own cache

Improve local performance/interactivity with remote render nodes

Automatic memory tuning

Images already in cache do not re-render

Cache output of any node to either RAM or disk

Region of interest and user-definable domain of definition speed up image processing

Infinite Canvas eliminates clipping of image areas outside the project bounds

3D Workspace

A fully integrated 3D compositing environment with lights, camera snap casted shadows

3D scene importing via FBX and Alembic, includes models, cameras, lights, and rigs

Render scenes with many millions of polygons and complex shading

GPU-based renderer

Import 3D models from Maya, 3ds Max, Cinema 4D, and more

3D importing of scenes with matched animation curves, stereo cameras, lighting, and multilevel materials

Relighting using rich deep pixels and reshading tools to a full GPU renderer

The GPU render outputs multiple layer types for later processing

GPU accelerated Ambient Occlusion rendering

Geometry creation, with primitives and 3D text

Bending, tapering, and warping of geometry or groups of objects

Duplicate, Replicate objects to create armies or crowds

Support for multiple renderers and many scenes in one composition

Import tracked cameras that match live action and also match 3D animation applications, making a seamless workflow for studios

Multichannel Support

Use the extra channels in Open EXR files produced by 3D applications to enhance the look of 3D rendered material

Depth merging combines two images based on the relative position of their pixels, eliminating the concept of foreground and background

3D Z -Depth Blur for true depth-of-field focusing

3D Shader for relighting object based on the information contained in the normals channel

3D Fog applies fog to an image based on depth of each pixel, or an external z-buffer map

3D Texture to apply reflection maps and replacement textures to 3D rendered objects

Use object and material ID's to mask the effect of any tool

Use the above tools and techniques with particles and grid warping tools in Fusion, which also produce extra channel information

Deep multichannel output for Z buffers, normals, UV texture, and World Pass pass, velocity vectors

Deep Pixel Compositing

Generate deep pixel data like World Position, Normals, UV

Volumetric Renderer, with full ray casted self shadowing volumes with variable density

World Position Pass integration of images with occlusion

Masking and Volumetric Atmospherics using World Position Pass

OpenCL GPU accelerated for real-time interactivity and rendering

Particles

3D flow-based particle suite

Fully OpenGL accelerated

Bitmap, geometric, or pixel-based particle styles for increased flexibility

Variable control over spin, size, velocity, angle, spin, fade, blur, and color over time

Modify particle behavior with physics-based tools like gravitational, wind, friction, tangential, point, and gradient forces

Control modifier tools with effectors and force emitters, based on bitmaps, shapes, or polylines

Advanced behavioral controls like flocking, turbulence, spawning, and n-body attraction

N-GON particle style provides a variety of shaded geometric shapes for particles

Image Emitter tool turns each pixel of an image into a particle

Modify particle attributes with custom expressions

Produce depth-of-field blurring on particles based on Z-position

Animate any particle parameter over time

Apply motion blur to all particle streams

Choose from a variety of predefined particle styles and brushes

Merge separate particle streams together with pMerge tool

Output Z-buffer position for each particle, and depth blur particles together

Change particle styles based on collision and other 'events'

Network renderable to slash render times

Network Rendering

Render Fusion comps on remote CPUs using unlimited number of render nodes

Network rendered previews, tool caches speed the entire production process from start to finish

Powerful render manager for maximum efficiency

Assign remote nodes to render groups and submit flow to only specified groups

Assign priorities to a submitted render to help resolve conflicts in busy environments

Network render Flipbook previews Disk and Ram caches

Power Cluster predicatively renders the frames around current time during an interactive session using the remote nodes

Select the range of frames to be rendered for each flow in the queue, without the need to modify or open the saved flow

Nodes that become available after a render has begun automatically rejoin the queue

Layer Blending Tools

Use standard layer blend modes like screen, overlay, multiply, and soft light

Choose between additive and subtractive merge modes

Perform Z-depth compositing

Apply 'burn in' overexposure to foreground layer

Dissolve between layers with standard SMPTE wipes and gradients, or use custom bitmaps to control the dissolve

Apply calculated motion blur to any tool with animation applied

Paint

Vector-based paint system

Paint with hard or soft edge brushes or bit map image brushes

Choose paint styles including Clone, Emboss, Smear, Stamp, and more

Use strokes and shapes to paint non-destructively on images

On-the-fly caching

Individual strokes can be moved, edited, animated, and tracked

Supports standard pressure-sensitive tablets; brushes can vary by stroke pressure or velocity

Infinitely scalable brushes with fine softness control

Flood fill for magic wand-style operations that work over time

Bezier and stroke wire removal tools for fast and flexible removal of rigging and other undesirable elements

2D/3D Text Creation

Complete control over every parameter of a font's color, size, kerning, and layout

Use any TrueType, Open Type, or PS1 type font

Layout text along spline paths, to a frame, or circle

Align text to frame, image or path, including horizontal and vertical justification

Full Unicode support for international and extended character sets

Manually adjust the kerning and position of every character

Mix and match fonts, colors, size, and texture in a single tool

Extrude Text in 3D

Custom 3D bevel creation

Use multiple fill, outline, and text borders

Use modifiers like Scramble, Timecode, and Follower

Animate built-in 'type on' effects, rolls, and crawls

Transform layout, characters, words, and shading elements separately

Fills and outlines have individual shading, softness, and glow

Map images and sequences onto text with a variety of mapping styles

Store commonly used styles in library swatches for future use

Transform text in 3D, with independent transforms for the layout, character, and shading components

Tracking

Unlimited tracking points within a single tracker

High sub-pixel precision

Integrated corner positioning, perspective correction, stabilization, and match moving, all within a single tool

Adaptive pattern acquisition

Track paths forward and backward

Stabilization based on an unlimited number of track points

Smooth and stabilize camera motion without eliminating existing pan or zoom

Automatic selection of best tracking channel, red, green, blue, alpha or luminance

Choose a manual rotation axis for stabilization

Drive the animation of any parameter, path, or tool with tracked data

Publish and connect individual points on a spline

Creator Tools and Grain

Fast Noise tool for quick, high-quality noise patterns

Mandelbrot generator produces scalable fractal images

Continuous and discontinuous noise options

Noise detail and noise brightness maps for precision control over noise generation

Background generator for solid and gradient type backgrounds

Generate gradients calculated in RGB, HLS, HSV, or LAB color space

Unlimited gradient color points for fine control over gradient progression

Animate gradient procession over time

Select from one of six gradient types including linear, radial, and square

Static, repeat and ping-pong modes for out of bounds gradients

Day Sky simulates the Sky based on time of year and time

Plasma generator for frequency interference based noise patterns

Adjustable grain strength, size, softness, and spacing

Response curves control amount of grain across a gradient for each color channel to closely match film stock grain behavior

Color differences between grain channels help match non-monochromatic-type grains

Choose between random or seeded grain noise for repeatable and static noise types

Keying / Matte Tools

Industry standard Primatte 5 Keyer

Fusion's exclusive Ultra Keyer optimized for Blue and Green screen extraction

Chroma and Luma Keyer for extracting mattes from color or luminance channels

Five modes of spill suppression to eliminate even the most difficult reflection halos

Animated garbage mattes for isolating rigging and set elements

Adjustable edge gamma and fringe color correction

Matte thresholding for semi-transparent region replacement

Matte blur, gamma, and contrast control for post-key processing of the matte

Image Processing Filters

Lens-type defocusing with blooming and NGon elements

Lens flare-style hotspots with occlusion and lens aberrations

Glow, soft glow, glow under, and glow thresholding modes

Pre-masks for glow, highlight, dve, and other tools

Directional blurs for motion and zoom style blurring

Erode and dilate filters for burn in and overexposure effects

Sharpen and unsharpen masking

Sobel and laplacian edge detection

Custom convolution kernel filtering

Transforms and Warping

Transform image with high-quality area sampling for excellent antialiasing

Concatenated transformations speed operations and improve quality

Apply displacements, dents, and vortexes to any image

Choose from one of eight drip deformations with control over amplitude, aspect, frequency, and aspect

True perspective positioning and correction

Corner pinning for sign replacement and four-point scaling

Grid-based image warping over an entire image or a specified region

Define separate source and destination grids for morphing effects

Complete bezier and smoothing control over each grid point

Magnet or static selection types for easy manipulation of multiple grid points

Retiming

Linear and Non-Linear retiming of clips

Animatable frame interpolation and blending for smoother motion

Rotoscoping Tools and Masking

Create masks using bezier splines, B-splines, paint tool, or bitmap images

Magic wand-type mask performs color picking over time

Non-uniform feathering of spline shapes

Roto Assist to find edges of the subject

Roto Onion skinning, shows the roto shapes for multiple frames

Controllable motion blur

Use masks to limit the effect of any tool to a specified region

Re-order, copy, paste, and cut masks

Color Tools

Adjust hue, saturation, tinting, gamma, gain, contrast, and brightness for any color channel or luminance range

Manipulate levels and image histogram directly

Spline-based Color Curves tool allows look-up-table color correction for infinite flexibility

User definable ranges for shadows, midtones, and highlights

Separate color correction by channel or region

Color match to a reference image

Channel Booleans tool to copy and blend image channels based on add, subtract, multiply, and other mathematical operations

Colorspace Processing

Supports integer and HDRI floating processing of color depth

Out-of-range color values are preserved through color adjustments

Industry-standard color spaces including ACES, REC709, REC2020, and Wide Gamut

Linear Light Color/Open Color IO

Monitor calibration

Waveform, Vectorscope, and Histogram displays

LUT creation, analyzing, and designing tools

3D LUTs

Work in RGB, YUV, CMY, and other color spaces

Use logarithmic images like Cineon and DPT without first converting them to linear space

3rd Party Plugin Support

Support for OpenFX Plugins, including GenArts and RE:Vision Effects

Native SDK for 3D and image processing tools

Bins and Media Organization

Bins for easy access to commonly used Tools, Settings, Macros, Compositions, and Footage

Bin server for sharing Bin assets over network

Carry Metadata through a project pipeline

Read existing Metadata on clips

Copy and insert custom metadata to any image

File Format Compatibility

Support for Blackmagic Design Cinema Cameras and Cinema DNG format

Supports over 30 image files formats including OpenEXR, DPX, TIFF, JPEG, PSD, and QuickTime

Support for SVG scalable vector files

Support for Arri raw format, R3D format, Canon rmf raw, Support for Vision Research Phantom Cameras, and Cine format

3:2 Pull Down and Pull Up with automatic sequence detection

Process fields/frames in NTSC, PAL or HD field orders, control over dominance or field order

Create clip lists containing multiple files within a single loader

Load and process common IFL (image file list) formats

Load full resolution and proxy clips together, toggling between modes on the fly

Use WAV audio for timing and playback

View audio waveform in timeline

Extensibility

Embedded Lua and Python scripting support

Integrated development environment

Pre-built scripts to automate common workflows

Control Fusion scripts from local or remote machines

Launch and control external tools from within Fusion

Macro tool combines standard tools to create custom tools

Fuses tool kit for development of OpenCL custom tools

Just-in-Time compiling of image processing tools


Supported Operating Systems Windows 8 or Later

macOS 10.1 or Later

Memory Requirement 8 GB (16 GB Recommended)

Storage Requirement 1 GB

Display Resolution Requirement 1280 x 1024

Blackmagic Design Fusion Studio

  • Gamintojas: Blackmagic Design
  • Prekės kodas: DV/STUFUS
  • Prieinamumas: pagal užsakymą
  • 381.15€

  • Be mokesčių: 315.00€

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