{"title":"Glensound eSports","description":"\u003cp\u003e\u003cstrong\u003eeSports\u003c\/strong\u003e official Glensound category.\u003c\/p\u003e","products":[{"product_id":"glensound-gtm-esports-gamers-interface","title":"Glensound GTM | eSports Gamers Interface","description":"\u003cp\u003eeSports gamers interface, talkback \u0026amp; monitoring mix controller, and signal generator. Multiple game audio sources\u003c\/p\u003e\u003ch4\u003eKey Features\u003c\/h4\u003e\u003cul\u003e\n\u003cli\u003eSingle user eSports interface\u003c\/li\u003e\n\u003cli\u003eMultiple headset connection options\u003c\/li\u003e\n\u003cli\u003eProvides the team talkback mixers\u003c\/li\u003e\n\u003cli\u003eAllows referee interfacing and control\u003c\/li\u003e\n\u003cli\u003eFull remote \u0026amp; Monitoring using Windows 11 App Glencontroller\u003c\/li\u003e\n\u003cli\u003eBackground Audio Guard\u003c\/li\u003e\n\u003c\/ul\u003e\u003cdiv class=\"tab-content\" id=\"tab2content\"\u003e\n\u003cp\u003eThe GTM combines the multiple functions required for the interfacing and communications required in eSports tournaments into one simple to use device. GTM provides the interface for the gamers, provides the intercom mix, and allows remote control by tournament engineers. There are separate modes that also mean the GTM can be used by the Coaches, Referees, and arena Announcers.\u003cbr\u003eThe GTM is available in a stripped down version, with no direct top panel controls, for system integrators\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eTop Panel Mixer\u003c\/span\u003e\u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eThe top panel contains three level controls for the user to adjust their desired mix into their headphones from the following sources:\u003cbr\u003e\u003cstrong\u003eGAME:\u003c\/strong\u003e This is the stereo level of the game audio \u003cbr\u003e\u003cstrong\u003eTEAM:\u003c\/strong\u003e This is the overall level of the team comms channel \u003cbr\u003e\u003cstrong\u003eME:\u003c\/strong\u003e This is the level of the users own voice in their headphones\u003cbr\u003e\u003cbr\u003eLarge controls allow for quick and easy adjustments and a multicolour LED ring around the control indicates the level position\u003cbr\u003eEach control is also a push button that can be used for future developments.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eGame Audio Source\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003eFor compatibility with multiple tournaments and gaming platforms, there are 5 options of sources for the stereo game audio on the rear panel, which are routed to the GAME headphone level control. Source\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSPDIF\u003c\/strong\u003e A stereo digital optical TOSLink connection\u003cbr\u003e \u003cstrong\u003eAUX\u003c\/strong\u003e IN An analogue stereo input on a 3.5mm (1\/8\") jack socket\u003cbr\u003e \u003cstrong\u003eUSB\u003c\/strong\u003e Stereo USB audio input on a USB C connection\u003cbr\u003e\u003cstrong\u003eDANTE\u003c\/strong\u003e Two single channel sources are available from the network\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eMulti Channel Mix Sources\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eDante\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003eFrom the Dante\/AES67 network there are 3 stereo inputs available. These can be mixed to 2 channel stereo using the separate GlenController Remote app. Each stereo pair also has a balance control.\u003cbr\u003eTypically only a single stereo pair is used for the game audio, but the further inputs allow for future options and flexibility.\u003c\/p\u003e\n\u003cp\u003eHD-SDI (option)\u003cbr\u003eThe optional HD-SDI connection is de-embedded to provide 4 pairs of stereo audio sources. These can be mixed to 2 channel stereo using the separate GlenController Remote app. Each stereo pair has a balance control. Typically only a single stereo pair is used for the game audio, but the further. inputs allow for future options and flexibility.\u003cbr\u003eThe HD-SDI signal is looped out so the GTM can be used inline of the video signal.\u003cbr\u003e\u003cbr\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eTeam Mixer\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThe top panel TEAM pot adjusts the level of the Team Group Mix to the user.\u003c\/p\u003e\n\u003cp\u003eThe GTM has an internal mixer that generates a team group mix between all members of the same team. This allows all members of the team to be able to communicate with each other.\u003c\/p\u003e\n\u003cp\u003eThere is a multi input, Dante\/AES67 mixer controllable via GlenController that sets the levels of all audio being mixed to the GTM TEAM pot of 1 of 7 teams. Typically this is just a mono mix of the 6 other team members but there are also further sources available:\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eFront Panel Connections\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThere are options of connections on the front panel for the user of the GTM\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHeadset Connection - 3.5mm (1\/8\" jack socket) TRRS\u003c\/strong\u003e\u003cbr\u003eThis allows connection of a typical gaming headset using a single jack for the headphones and microphone. 2.5v or 5v bias can be selected.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMic Input - 3 Pin XLR\u003c\/strong\u003e\u003cbr\u003eFor connecting a professional broadcast grade microphone using a separate 3 pin XLR plug. The input is dynamic with selectable 48v phantom power.  A high performance mic compressor is selectable at 3 levels.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHeadphone Output\u003c\/strong\u003e\u003cbr\u003eThe headphone output is available in parallel via a 3.75mm (1\/4\") and a 2.5mm (1\/8\") jack sockets.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTwo Headphone Amplifiers\u003c\/strong\u003e\u003cbr\u003eThe two headphone outputs and the headset output use independent headphone amplifiers. The game audio and\/or pink noise can be mixed to each output independentely. See the remote control page for further info.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eRear Panel Connections\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003eSources\u003cbr\u003e\u003c\/strong\u003eThe multiple input sources for the game monitoring are available via the rear panel. The input source can be selected via the push button. This can be locked to prevent local access if required.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMic Gain\u003cbr\u003e\u003c\/strong\u003eThe mic input gain can be adjusted via the rear panel pushbuttons. This can be locked to prevent local access if required.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePhantom Power \u0026amp; Bias\u003cbr\u003e\u003c\/strong\u003e48V phantom power can be selected, or if using the headset, 2.5V or 5V bias can be used.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNetwork Connection\u003cbr\u003e\u003c\/strong\u003eTwo network connections are available so a redundant network can be available if required for backup. The GTM is powered via PoE from the network switch or via a midspan PoE injector.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHD-SDI (option)\u003cbr\u003e\u003c\/strong\u003eThe HD-SDI input is looped through, so the GTM can be used inline of the video signal. HD-SDI is an option and not on the standard GTM.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eGame Integrity Features\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBackground Audio Guard\u003cbr\u003e\u003c\/strong\u003eThe GTM has introduced the Background Audio Guard facility that allows reduction of the background noise by up to 40dB.  There is separate gating at 34 different frequencies, to prevent unwanted arena noise from entering the mic and being shared across the team talk mix and the gamers own headset.  This reduces the possibility of any team gaining a competative advantage from overhearing a potentiall advantagous comment leaking from the mic input.\u003c\/p\u003e \u003c\/div\u003e\u003ch4\u003eTechnical Information\u003c\/h4\u003e\u003cdiv class=\"tab-content\" id=\"tab5content\"\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eAUDIO\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003eMic Input Gain Range \u003c\/strong\u003e60 dBU\u003cbr\u003e\u003cstrong\u003ePhantom Power \u003c\/strong\u003e48v\u003cbr\u003e\u003cstrong\u003eEquivalent Input Noise \u003c\/strong\u003e124 dBu (residual @max gain 150 Ohms)\u003cbr\u003e\u003cstrong\u003eHeadphone Impedance\u003c\/strong\u003e 16 to 1000 Ohms, (Auto output level to match impedance)\u003cbr\u003e\u003cstrong\u003eMaximum Headphone Output \u003c\/strong\u003e+14.5 dB into 600 Ohms\u003cbr\u003e\u003cstrong\u003eHeadphone Connector \u003c\/strong\u003eMain HP output on 6.35mm TRS or 3.5mm TRS \u003cbr\u003e                                     Headset output on 3.5mm TRRS\u003cbr\u003e\u003cstrong\u003eBand Pass Filter \u003c\/strong\u003e20Hz-22kHz\u003cbr\u003e\u003cstrong\u003eWhite noise generator \u003c\/strong\u003eCan be present on either HP output. Configurable in software\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eAdditional Audio Inputs\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003eGame input sources \u003c\/strong\u003eStereo Aux, USB, Optical, Dante, 3G-SDI \u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eNETWORK\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003eDante \u003c\/strong\u003eYes Primary \u0026amp; Secondary with Broadway IC\u003cbr\u003e\u003cstrong\u003eAES67 Compliant \u003c\/strong\u003eYes\u003cbr\u003e\u003cstrong\u003eSMPTE ST-2110-30 Compliant \u003c\/strong\u003eYes, using Dante Domain Manager\u003cbr\u003e\u003cstrong\u003eCopper Ethernet \u003c\/strong\u003e2 x Neutrik EtherCON connectors\u003cbr\u003e\u003cstrong\u003eFibre Ethernet \u003c\/strong\u003eNO\u003cbr\u003e\u003cstrong\u003eAudio Sampling Frequency \u003c\/strong\u003e48kHz\u003cbr\u003e\u003cstrong\u003eTransfer Rate \u003c\/strong\u003e1000 Mbps\u003cbr\u003e\u003cstrong\u003eResolution \u003c\/strong\u003e24 bit\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003ePOWER\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003ePoE \u003c\/strong\u003eMay be powered by the PoE network port\u003cbr\u003e       Complies to: IEEE 802.3af-\u003cbr\u003e       Classification Class 0\u003cbr\u003e\u003cstrong\u003eConsumption \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003ePHYSICAL\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003eSize \u003c\/strong\u003e135 x 162.5 x 76 mm (WxDxH)\u003cbr\u003e\u003cstrong\u003eWeight\u003c\/strong\u003e 0.4Kg\u003cbr\u003e\u003cstrong\u003eMechanics\u003c\/strong\u003e All aluminium construction, anodized and laser etched, powder coated sides\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eENVIRONMENTAL\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003eOperating Temperature \u003c\/strong\u003e0 to +50 oC (32 to 122 oF)\u003cbr\u003e\u003cstrong\u003eStorage Temperature \u003c\/strong\u003e-20 to +70 oC (-4°C to 158 oF)\u003cbr\u003e\u003cstrong\u003eRelative Humidty\u003c\/strong\u003e 0 to 95% non-condensing\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eINCLUDED ITEMS\u003c\/span\u003e\u003cbr\u003eHandbook \u003c\/strong\u003eAvailable by download\u003cbr\u003e\u003cstrong\u003eRJ45 Network Cable \u003c\/strong\u003e2 metre Cat5 RJ45plug \/RJ45plug cable\u003c\/p\u003e \u003c\/div\u003e\u003ch4\u003eOfficial Resources\u003c\/h4\u003e\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/product-details\/gtm\/\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eOfficial Product Page\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/653bc79840421-GTM%20Brochure%20V3%20web.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eGTM Brochure V3 web\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/66267ddfe35c7-GTM%20Manual%20v1.6.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eGTM Manual v1.6\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/5773b2568aca0-Glensound%20Catalogue%2019%20LQ.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eOfficial Glensound Catalogue PDF\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Glensound","offers":[{"title":"Default Title","offer_id":53671393493333,"sku":"GTM","price":1907.1,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1033\/6993\/3141\/files\/Glensound_Glensound_GTM_eSports_Gamers_Interface_01.jpg?v=1776027534"},{"product_id":"glensound-gtm-sdi-esports-gamers-interface","title":"Glensound GTM SDI | eSports Gamers Interface","description":"\u003cp\u003eAs above with additional SDI embedder\/de-embedder eSports Gamers Interface\u003c\/p\u003e\u003ch4\u003eKey Features\u003c\/h4\u003e\u003cul\u003e\n\u003cli\u003eSingle user eSports interface\u003c\/li\u003e\n\u003cli\u003eMultiple headset connection options\u003c\/li\u003e\n\u003cli\u003eProvides the team talkback mixers\u003c\/li\u003e\n\u003cli\u003eAllows referee interfacing and control\u003c\/li\u003e\n\u003cli\u003eFull remote \u0026amp; Monitoring using Windows 11 App Glencontroller\u003c\/li\u003e\n\u003cli\u003eBackground Audio Guard\u003c\/li\u003e\n\u003cli\u003eIncludes SDI embedder\/de-embedder\u003c\/li\u003e\n\u003c\/ul\u003e\u003cdiv class=\"tab-content\" id=\"tab2content\"\u003e\n\u003cp\u003eThe GTM combines the multiple functions required for the interfacing and communications required in eSports tournaments into one simple to use device. GTM provides the interface for the gamers, provides the intercom mix, and allows remote control by tournament engineers. There are separate modes that also mean the GTM can be used by the Coaches, Referees, and arena Announcers.\u003cbr\u003eThe GTM is available in a stripped down version, with no direct top panel controls, for system integrators\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eTop Panel Mixer\u003c\/span\u003e\u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eThe top panel contains three level controls for the user to adjust their desired mix into their headphones from the following sources:\u003cbr\u003e\u003cstrong\u003eGAME:\u003c\/strong\u003e This is the stereo level of the game audio\u003cbr\u003e\u003cstrong\u003eTEAM:\u003c\/strong\u003e This is the overall level of the team comms channel\u003cbr\u003e\u003cstrong\u003eME:\u003c\/strong\u003e This is the level of the users own voice in their headphones\u003cbr\u003e\u003cbr\u003eLarge controls allow for quick and easy adjustments and a multicolour LED ring around the control indicates the level position\u003cbr\u003eEach control is also a push button that can be used for future developments.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eGame Audio Source\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003eFor compatibility with multiple tournaments and gaming platforms, there are 5 options of sources for the stereo game audio on the rear panel, which are routed to the GAME headphone level control. Source\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSPDIF\u003c\/strong\u003e A stereo digital optical TOSLink connection\u003cbr\u003e\u003cstrong\u003eAUX\u003c\/strong\u003e IN An analogue stereo input on a 3.5mm (1\/8\") jack socket\u003cbr\u003e\u003cstrong\u003eUSB\u003c\/strong\u003e Stereo USB audio input on a USB C connection\u003cbr\u003e\u003cstrong\u003eDANTE\u003c\/strong\u003e Two single channel sources are available from the network\u003cbr\u003e\u003cstrong\u003eSDI\u003c\/strong\u003e Stereo game audio available from SDI\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eMulti Channel Mix Sources\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eDante\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003eFrom the Dante\/AES67 network there are 3 stereo inputs available. These can be mixed to 2 channel stereo using the separate GlenController Remote app. Each stereo pair also has a balance control.\u003cbr\u003eTypically only a single stereo pair is used for the game audio, but the further inputs allow for future options and flexibility.\u003c\/p\u003e\n\u003cp\u003eHD-SDI\u003cbr\u003eThe HD-SDI connection is de-embedded to provide 4 pairs of stereo audio sources. These can be mixed to 2 channel stereo using the separate GlenController Remote app. Each stereo pair has a balance control. Typically only a single stereo pair is used for the game audio, but the further. inputs allow for future options and flexibility.\u003cbr\u003eThe HD-SDI signal is looped out so the GTM can be used inline of the video signal.\u003cbr\u003e\u003cbr\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eTeam Mixer\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThe top panel TEAM pot adjusts the level of the Team Group Mix to the user.\u003c\/p\u003e\n\u003cp\u003eThe GTM has an internal mixer that generates a team group mix between all members of the same team. This allows all members of the team to be able to communicate with each other.\u003c\/p\u003e\n\u003cp\u003eThere is a multi input, Dante\/AES67 mixer controllable via GlenController that sets the levels of all audio being mixed to the GTM TEAM pot of 1 of 7 teams. Typically this is just a mono mix of the 6 other team members but there are also further sources available:\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eFront Panel Connections\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThere are options of connections on the front panel for the user of the GTM\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHeadset Connection - 3.5mm (1\/8\" jack socket) TRRS\u003c\/strong\u003e\u003cbr\u003eThis allows connection of a typical gaming headset using a single jack for the headphones and microphone. 2.5v or 5v bias can be selected.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMic Input - 3 Pin XLR\u003c\/strong\u003e\u003cbr\u003eFor connecting a professional broadcast grade microphone using a separate 3 pin XLR plug. The input is dynamic with selectable 48v phantom power.  A high performance mic compressor is selectable at 3 levels.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHeadphone Output\u003c\/strong\u003e\u003cbr\u003eThe headphone output is available in parallel via a 3.75mm (1\/4\") and a 2.5mm (1\/8\") jack sockets.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTwo Headphone Amplifiers\u003c\/strong\u003e\u003cbr\u003eThe two headphone outputs and the headset output use independent headphone amplifiers. The game audio and\/or pink noise can be mixed to each output independentely. See the remote control page for further info.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eRear Panel Connections\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003eSources\u003cbr\u003e\u003c\/strong\u003eThe multiple input sources for the game monitoring are available via the rear panel. The input source can be selected via the push button. This can be locked to prevent local access if required.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMic Gain\u003cbr\u003e\u003c\/strong\u003eThe mic input gain can be adjusted via the rear panel pushbuttons. This can be locked to prevent local access if required.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePhantom Power \u0026amp; Bias\u003cbr\u003e\u003c\/strong\u003e48V phantom power can be selected, or if using the headset, 2.5V or 5V bias can be used.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNetwork Connection\u003cbr\u003e\u003c\/strong\u003eTwo network connections are available so a redundant network can be available if required for backup. The GTM is powered via PoE from the network switch or via a midspan PoE injector.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHD-SDI \u003cbr\u003e\u003c\/strong\u003eThe HD-SDI input is looped through, so the GTM can be used inline of the video signal. HD-SDI is an option and not on the standard GTM.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eGame Integrity Features\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBackground Audio Guard\u003cbr\u003e\u003c\/strong\u003eThe GTM has introduced the Background Audio Guard facility that allows reduction of the background noise by up to 40dB.  There is separate gating at 34 different frequencies, to prevent unwanted arena noise from entering the mic and being shared across the team talk mix and the gamers own headset.  This reduces the possibility of any team gaining a competative advantage from overhearing a potentiall advantagous comment leaking from the mic input.\u003c\/p\u003e \u003c\/div\u003e\u003ch4\u003eOfficial Resources\u003c\/h4\u003e\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/product-details\/gtm-sdi\/\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eOfficial Product Page\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/66267ddfe35c7-GTM%20Manual%20v1.6.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eGTM Manual v1.6\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/5773b2568aca0-Glensound%20Catalogue%2019%20LQ.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eOfficial Glensound Catalogue PDF\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Glensound","offers":[{"title":"Default Title","offer_id":53671394345301,"sku":"GTM SDI","price":2632.5,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1033\/6993\/3141\/files\/Glensound_Glensound_GTM_SDI_eSports_Gamers_Interface_01.jpg?v=1776027595"},{"product_id":"glensound-gtm-si-esports-gamers-interface","title":"Glensound GTM SI | eSports Gamers Interface","description":"\u003cp\u003eSlimmed down version of the GTM with no top panel controls eSports Gamers Interface\u003c\/p\u003e\u003ch4\u003eKey Features\u003c\/h4\u003e\u003cul\u003e\n\u003cli\u003eSingle user eSports interface\u003c\/li\u003e\n\u003cli\u003eMultiple headset connection options\u003c\/li\u003e\n\u003cli\u003eProvides the teamtalkback mixers\u003c\/li\u003e\n\u003cli\u003eAllows referee interfacing and control\u003c\/li\u003e\n\u003cli\u003eFull remote \u0026amp; Monitoring using Windows 11 App Glencontroller\u003c\/li\u003e\n\u003cli\u003eBackground Audio Guard\u003c\/li\u003e\n\u003c\/ul\u003e\u003cdiv class=\"tab-content\" id=\"tab2content\"\u003e\n\u003cp\u003eThe GTM-SI combines the multiple functions required for the interfacing and communications required in eSports tournaments into one simple to use device. GTM provides the interface for the gamers, provides the intercom mix, and allows remote control by tournament engineers. There are separate modes that also mean the GTM can be used by the Coaches, Referees, and arena Announcers.\u003c\/p\u003e\n\u003cp\u003eThe GTM-SI is the stripped down version of the GTM, with no direct top panel controls.  It provides the interfacing connections, but control is via the GlenController app.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGlenController Remote Controls\u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eThere are three level controls to adjust the desired mix into the users headphones from the following sources:\u003cbr\u003e\u003cstrong\u003eGAME:\u003c\/strong\u003e This is the stereo level of the game audio\u003cbr\u003e\u003cstrong\u003eTEAM:\u003c\/strong\u003e This is the overall level of the team comms channel\u003cbr\u003e\u003cstrong\u003eME:\u003c\/strong\u003e This is the level of the users own voice in their headphones\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eGame Audio Source\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFor compatibility with multiple tournaments and gaming platforms, there are 5 options of sources for the stereo game audio on the rear panel, which are routed to the GAME headphone level control. Source\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSPDIF\u003c\/strong\u003e A stereo digital optical TOSLink connection\u003cbr\u003e\u003cstrong\u003eAUX IN\u003c\/strong\u003e An analogue stereo input on a 3.5mm (1\/8\") jack socket\u003cbr\u003e\u003cstrong\u003eUSB\u003c\/strong\u003e Stereo USB audio input on a USB C connection\u003cbr\u003e\u003cstrong\u003eDANTE\u003c\/strong\u003e Two single channel sources are available from the network\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMulti Channel Mix Sources\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDante\u003c\/strong\u003e\u003cbr\u003eFrom the Dante\/AES67 network there are 3 stereo inputs available. These can be mixed to 2 channel stereo using the separate GlenController Remote app. Each stereo pair also has a balance control.\u003cbr\u003eTypically only a single stereo pair is used for the game audio, but the further inputs allow for future options and flexibility.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHD-SDI (option)\u003c\/strong\u003e\u003cbr\u003eThe optional HD-SDI connection is de-embedded to provide 4 pairs of stereo audio sources. These can be mixed to 2 channel stereo using the separate GlenController Remote app. Each stereo pair has a balance control. Typically only a single stereo pair is used for the game audio, but the further. inputs allow for future options and flexibility.\u003cbr\u003eThe HD-SDI signal is looped out so the GTM can be used inline of the video signal.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTeam Mixer\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe TEAM control the level of the Team Group Mix to the user.\u003c\/p\u003e\n\u003cp\u003eThe GTM-SI has an internal mixer that generates a team group mix between all members of the same team. This allows all members of the team to be able to communicate with each other.\u003c\/p\u003e\n\u003cp\u003eThere is a multi input, Dante\/AES67 mixer controllable via GlenController that sets the levels of all audio being mixed to the GTM-SI TEAM output of 1 of 7 teams. Typically this is just a mono mix of the 6 other team members but there are also further sources available:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFront Panel Connections\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThere are options of connections on the front panel for the user of the GTM-SI\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHeadset Connection - 3.5mm (1\/8\" jack socket) TRRS\u003c\/strong\u003e\u003cbr\u003eThis allows connection of a typical gaming headset using a single jack for the headphones and microphone. 2.5v or 5v bias can be selected.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMic \u0026amp; Headphone Headset Connection - 5 Pin XLR\u003c\/strong\u003e\u003cbr\u003eFor connecting a headset using a 5 pin XLR plug. The input is dynamic with selectable 48v phantom power.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTwo Headphone Amplifiers\u003c\/strong\u003e\u003cbr\u003eThe two headphone outputs and the headset output use independent headphone amplifiers. The game audio and\/or pink noise can be mixed to each output independentely. See the remote control page for further info.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRear Panel Connections\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSources\u003c\/strong\u003e\u003cbr\u003eThe multiple input sources for the game monitoring are available via the rear panel. The input source can be selected via the push button. This can be locked to prevent local access if required.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMic Gain\u003c\/strong\u003e\u003cbr\u003eThe mic input gain can be adjusted via the rear panel pushbuttons. This can be locked to prevent local access if required.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePhantom Power \u0026amp; Bias\u003c\/strong\u003e\u003cbr\u003e48V phantom power can be selected, or if using the headset, 2.5V or 5V bias can be used.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNetwork Connection\u003c\/strong\u003e\u003cbr\u003eTwo network connections are available so a redundant network can be available if required for backup. The GTM-SI is powered via PoE from the network switch or via a midspan PoE injector.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHD-SDI (option)\u003c\/strong\u003e\u003cbr\u003eThe HD-SDI input is looped through, so the GTM can be used inline of the video signal. HD-SDI is an option and not on the standard GTM.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eGame Integrity Features\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBackground Audio Guard\u003c\/strong\u003e\u003cbr\u003eThe GTM-SI has introduced the Background Audio Guard facility that allows reduction of the background noise by up to 40dB.  There is separate gating at 34 different frequencies, to prevent unwanted arena noise from entering the mic and being shared across the team talk mix and the gamers own headset.  This reduces the possibility of any team gaining a competative advantage from overhearing a potentiall advantagous comment leaking from the mic input.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGTM-SI\/R\u003c\/strong\u003e\u003cbr\u003eWe have produced a sepertate custom version of the GTM-SI called the GTM-SI\/R.  On this version, Dante inputs 1-4 are fed directly to HP\/L, HP\/R, TRRS\/L, TRRS\/R, and entirely bypasses the headphone mix controls.  Therefore when using a GTM-SI\/R the headphone mix functions on GlenController have no affect.  Background audio guard is also bypassed.  In GlenController they display 'variant = 1' in the device information panel.\u003c\/p\u003e \u003c\/div\u003e\u003ch4\u003eOfficial Resources\u003c\/h4\u003e\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/product-details\/gtm-si\/\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eOfficial Product Page\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/69b3f0249ae02-GTM%20SI%20Manual%20v1.0.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eGTM SI Manual v1.0\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/5773b2568aca0-Glensound%20Catalogue%2019%20LQ.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eOfficial Glensound Catalogue PDF\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Glensound","offers":[{"title":"Default Title","offer_id":53671394378069,"sku":"GTM SI","price":1825.2,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1033\/6993\/3141\/files\/Glensound_Glensound_GTM_SI_eSports_Gamers_Interface_01.jpg?v=1776027613"},{"product_id":"glensound-gtm-mobile-esports-gamers-interface","title":"Glensound GTM MOBILE | eSports Gamers Interface","description":"\u003cp\u003eAs GTM but with USB C data connection to mobile phone and high speed charging. PoE++ eSports Gamers Interface\u003c\/p\u003e\u003ch4\u003eKey Features\u003c\/h4\u003e\u003cul\u003e\n\u003cli\u003eSingle user eSports interface\u003c\/li\u003e\n\u003cli\u003eData and charging interface to USB C mobile phones\u003c\/li\u003e\n\u003cli\u003eMultiple headset connection options\u003c\/li\u003e\n\u003cli\u003eProvides the team talkback mixers\u003c\/li\u003e\n\u003cli\u003eFull remote \u0026amp; Monitoring using Windows 11 App Glencontroller\u003c\/li\u003e\n\u003c\/ul\u003e\u003cdiv class=\"tab-content\" id=\"tab2content\"\u003e\n\u003cp\u003eThe GTM Mobile combines the multiple functions required for the interfacing and communications required in eSports tournaments into one simple to use device. GTM Mobile enhances the standard GTM with the addition of features specifically designed for mobile phone games.  GTM provides the interface for the gamers, provides the intercom mix, and allows remote control by tournament engineers. There are separate modes that also mean the GTM can be used by the Coaches, Referees, and arena Announcers.\u003c\/p\u003e\n\u003cp\u003eThe GTM is available in a stripped down version, with no direct top panel controls, for system integrators\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMobile Phone Support\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA USB to Ethernet adapter is included allowing bi-directional data between an Android phone and the GTM Mobile over the USB C cable.  This is important so that in large tournaments, you have a more reliable cable connection rather than a reliance on wi-fi.\u003cbr\u003e\u003cbr\u003eAs mobile games are often a high power drain on the battery, the GTM Mobile includes high power USB C charging via the same USB C cable, when the GTM Mobile is connected to a PoE++ switch.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTop Panel Mixer\u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eThe top panel contains three level controls for the user to adjust their desired mix into their headphones from the following sources:\u003cbr\u003e\u003cstrong\u003eGAME:\u003c\/strong\u003e This is the stereo level of the game audio\u003cbr\u003e\u003cstrong\u003eTEAM:\u003c\/strong\u003e This is the overall level of the team comms channel\u003cbr\u003e\u003cstrong\u003eME:\u003c\/strong\u003e This is the level of the users own voice in their headphones\u003cbr\u003e\u003cbr\u003eLarge controls allow for quick and easy adjustments and a multicolour LED ring around the control indicates the level position\u003cbr\u003eEach control is also a push button that can be used for future developments.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Audio Source\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eFor compatibility with multiple tournaments and gaming platforms, there are 5 options of sources for the stereo game audio on the rear panel, which are routed to the GAME headphone level control. Source\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSPDIF\u003c\/strong\u003e   A stereo digital optical TOSLink connection\u003cbr\u003e\u003cstrong\u003eAUX     \u003c\/strong\u003e IN An analogue stereo input on a 3.5mm (1\/8\") jack socket\u003cbr\u003e\u003cstrong\u003eUSB\u003c\/strong\u003e      Stereo USB audio input on a USB C connection. On a mobile phone there is 1x stereo input. On a PC this is 2x stereo                inputs.\u003cbr\u003e\u003cstrong\u003eDANTE\u003c\/strong\u003e Two single channel sources are available from the network\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMulti Channel Mix Sources\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eDante\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003eFrom the Dante\/AES67 network there are 3 stereo inputs available. These can be mixed to 2 channel stereo using the separate GlenController Remote app. Each stereo pair also has a balance control.\u003cbr\u003eTypically only a single stereo pair is used for the game audio, but the further inputs allow for future options and flexibility.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTeam Mixer\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe top panel TEAM pot adjusts the level of the Team Group Mix to the user.\u003c\/p\u003e\n\u003cp\u003eThe GTM has an internal mixer that generates a team group mix between all members of the same team. This allows all members of the team to be able to communicate with each other.\u003c\/p\u003e\n\u003cp\u003eThere is a multi input, Dante\/AES67 mixer controllable via GlenController that sets the levels of all audio being mixed to the GTM TEAM pot of 1 of 7 teams. Typically this is just a mono mix of the 6 other team members but there are also further sources available:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFront Panel Connections\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThere are options of connections on the front panel for the user of the GTM\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHeadset Connection - 3.5mm (1\/8\" jack socket) TRRS\u003c\/strong\u003e\u003cbr\u003eThis allows connection of a typical gaming headset using a single jack for the headphones and microphone. 2.5v or 5v bias can be selected.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eHeadset Connection - 4 or 5 pin XLR (can be specified)\u003c\/strong\u003e\u003cbr\u003eFor connection of combined mic\/headphone headsets, often aviation style.  This can be specified as 4 or 5 pin. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMic Input - 3 Pin XLR\u003c\/strong\u003e\u003cbr\u003eFor connecting a professional broadcast grade microphone using a separate 3 pin XLR plug. The input is dynamic with selectable 48v phantom power.  A high performance mic compressor is selectable at 3 levels.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHeadphone Output\u003c\/strong\u003e\u003cbr\u003eThe headphone output is available in parallel via a 3.75mm (1\/4\") and a 2.5mm (1\/8\") jack sockets.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTwo Headphone Amplifiers\u003c\/strong\u003e\u003cbr\u003eThe two headphone outputs and the headset output use independent headphone amplifiers. The game audio and\/or pink noise can be mixed to each output independentely. See the remote control page for further info.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRear Panel Connections\u003cbr\u003e\u003cbr\u003eSources\u003cbr\u003e\u003c\/strong\u003eThe multiple input sources for the game monitoring are available via the rear panel. The input source can be selected via the push button. This can be locked to prevent local access if required.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMic Gain\u003cbr\u003e\u003c\/strong\u003eThe mic input gain can be adjusted via the rear panel pushbuttons. This can be locked to prevent local access if required.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePhantom Power \u0026amp; Bias\u003cbr\u003e\u003c\/strong\u003e48V phantom power can be selected, or if using the headset, 2.5V or 5V bias can be used.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNetwork Connection\u003cbr\u003e\u003c\/strong\u003eTwo network connections are available so a redundant network can be available if required for backup. The GTM is powered via PoE from the network switch or via a midspan PoE injector.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eUSB Connection to Computer\u003c\/strong\u003e\u003cbr\u003eThe GTM Mobile also includes an enhanced PC USB interface.  There are 2 pairs of audio channels available from the PC for monitoring.  The GTM Mobile can also be powered from the PC when connected to a USB C with PD.  Please note that in this mode, mobile phone charging is not available unless the PoE port has PoE++ power..\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Integrity Features\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBackground Audio Guard\u003cbr\u003e\u003c\/strong\u003eThe GTM has introduced the Background Audio Guard facility that allows reduction of the background noise by up to 50dB.  There is separate gating at 34 different frequencies, to prevent unwanted arena noise from entering the mic and being shared across the team talk mix and the gamers own headset.  This reduces the possibility of any team gaining a competative advantage from overhearing a potentiall advantagous comment leaking from the mic input.\u003c\/p\u003e \u003c\/div\u003e\u003ch4\u003eTechnical Information\u003c\/h4\u003e\u003cdiv class=\"tab-content\" id=\"tab5content\"\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eAUDIO\u003c\/span\u003e\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eMic Input Gain Range \u003c\/strong\u003e60 dBU\u003cbr\u003e\u003cstrong\u003ePhantom Power \u003c\/strong\u003e48v.  2.5V and 5V also available for headsets\u003cbr\u003e\u003cstrong\u003eEquivalent Input Noise \u003c\/strong\u003e124 dBu (residual @max gain 150 Ohms)\u003cbr\u003e\u003cstrong\u003eHeadphone Impedance\u003c\/strong\u003e 16 to 1000 Ohms, (Auto output level to match impedance)\u003cbr\u003e\u003cstrong\u003eMaximum Headphone Output \u003c\/strong\u003e+14.5 dB into 600 Ohms\u003cbr\u003e\u003cstrong\u003eHeadphone Connector \u003c\/strong\u003eMain HP output on 6.35mm TRS or 3.5mm TRS\u003cbr\u003e                                     Headset output on 3.5mm TRRS\u003cbr\u003e\u003cstrong\u003eBand Pass Filter \u003c\/strong\u003e20Hz-22kHz\u003cbr\u003e\u003cstrong\u003eWhite noise generator \u003c\/strong\u003eCan be present on either HP output. Configurable in software\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eADDITIONAL AUDIO IMPUTS\u003c\/span\u003e\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eGame input sources \u003c\/strong\u003eStereo Aux, USB, Optical, Dante\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eNETWORK\u003c\/span\u003e\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eDante \u003c\/strong\u003eYes Primary \u0026amp; Secondary with Broadway IC\u003cbr\u003e\u003cstrong\u003eAES67 Compliant \u003c\/strong\u003eYes\u003cbr\u003e\u003cstrong\u003eSMPTE ST-2110-30 Compliant \u003c\/strong\u003eYes, using Dante Domain Manager\u003cbr\u003e\u003cstrong\u003eCopper Ethernet \u003c\/strong\u003e2 x Neutrik EtherCON connectors\u003cbr\u003e\u003cstrong\u003eFibre Ethernet \u003c\/strong\u003eNO\u003cbr\u003e\u003cstrong\u003eAudio Sampling Frequency \u003c\/strong\u003e48kHz\u003cbr\u003e\u003cstrong\u003eTransfer Rate \u003c\/strong\u003e1000 Mbps\u003cbr\u003e\u003cstrong\u003eResolution \u003c\/strong\u003e24 bit\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003ePOWER\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003ePoE \u003c\/strong\u003eMay be powered by the PoE network port\u003cbr\u003e       Complies to: IEEE 802.3af-\u003cbr\u003e       Classification Class 0\u003cbr\u003e\u003cstrong\u003e       \u003c\/strong\u003ePoE++ require for USB C mobile phone charging\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eCONSUMPTION\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003ePHYSICAL\u003c\/span\u003e\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eSize \u003c\/strong\u003e155 x 163 x 85 mm (WxDxH)\u003cbr\u003e\u003cstrong\u003eWeight\u003c\/strong\u003e 1.1Kg\u003cbr\u003e\u003cstrong\u003eMechanics\u003c\/strong\u003e All aluminium construction, anodized and laser etched, powder coated sides\u003cbr\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration-line: underline;\"\u003e\u003cbr\u003eENVIRONMENTAL\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003eOperating Temperature \u003c\/strong\u003e0 to +50 oC (32 to 122 oF)\u003cbr\u003e\u003cstrong\u003eStorage Temperature \u003c\/strong\u003e-20 to +70 oC (-4°C to 158 oF)\u003cbr\u003e\u003cstrong\u003eRelative Humidty\u003c\/strong\u003e 0 to 95% non-condensing\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003ePHONE CONNECTION\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eTYPE\u003c\/strong\u003e USB C, ANDROID only\u003cbr\u003e\u003cstrong\u003eRatings\u003c\/strong\u003e 15 Watts, 5V 3A Source, 5V 3A Sink\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eINCLUDED ITEMS\u003c\/span\u003e\u003cbr\u003eHandbook \u003c\/strong\u003eAvailable by download\u003cbr\u003e\u003cstrong\u003eRJ45 Network Cable \u003c\/strong\u003e2 metre Cat5 RJ45plug \/RJ45plug cable\u003c\/p\u003e \u003c\/div\u003e\u003ch4\u003eOfficial Resources\u003c\/h4\u003e\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/product-details\/gtm-mobile\/\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eOfficial Product Page\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/67925a2d88998-GTM%20MOBILE%20Brochure%20V1.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eGTM MOBILE Brochure V1\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/689b260de2db0-Mixer.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eGTM Mobile Mixer\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/5773b2568aca0-Glensound%20Catalogue%2019%20LQ.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eOfficial Glensound Catalogue PDF\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Glensound","offers":[{"title":"Default Title","offer_id":53671394410837,"sku":"GTM MOBILE","price":2667.6,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1033\/6993\/3141\/files\/Glensound_Glensound_GTM_MOBILE_eSports_Gamers_Interface_01.jpg?v=1776027577"},{"product_id":"glensound-gtm-diamond-limited-60th-anniversary-edition","title":"Glensound GTM DIAMOND | Limited 60th Anniversary Edition","description":"\u003cp\u003eLimited edition 60th Anniversary Edition. As standard GTM but hand set with over 4000 Swarovski crystals. 60 units individually numbered. Limited 60th Anniversary Edition\u003c\/p\u003e\u003cdiv class=\"tab-content\" id=\"tab1content\"\u003e\n\u003cp\u003eThe GTM Diamond is the limited edition version of the GTM to celebrate 60 years of Glensound.  Available in a limited edition run of 60 units, the GTM Diamond features over 4000 original Swarovski crsytals, hand placed to create a visually stunning eSports centre piece.\u003cbr\u003e\u003cbr\u003eThe GTM Diamond combines the multiple functions required for the interfacing and communications required in eSports tournaments into one simple to use device. GTM Diamond provides the interface for the gamers, provides the intercom mix, and allows remote control by tournament engineers. There are separate modes that also mean the GTM Diamond can be used by the Coaches, Referees, and arena Announcers.\u003cbr\u003eThe GTM Diamond is available in a stripped down version, with no direct top panel controls, for system integrators\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTop Panel Mixer\u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eThe top panel contains three level controls for the user to adjust their desired mix into their headphones from the following sources:\u003cbr\u003e\u003cstrong\u003eGAME:\u003c\/strong\u003e This is the stereo level of the game audio\u003cbr\u003e\u003cstrong\u003eTEAM:\u003c\/strong\u003e This is the overall level of the team comms channel\u003cbr\u003e\u003cstrong\u003eME:\u003c\/strong\u003e This is the level of the users own voice in their headphones\u003cbr\u003e\u003cbr\u003eLarge controls allow for quick and easy adjustments and a multicolour LED ring around the control indicates the level position\u003cbr\u003eEach control is also a push button that can be used for future developments.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Audio Source\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eFor compatibility with multiple tournaments and gaming platforms, there are 5 options of sources for the stereo game audio on the rear panel, which are routed to the GAME headphone level control. Source\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSPDIF\u003c\/strong\u003e A stereo digital optical TOSLink connection\u003cbr\u003e\u003cstrong\u003eAUX\u003c\/strong\u003e IN An analogue stereo input on a 3.5mm (1\/8\") jack socket\u003cbr\u003e\u003cstrong\u003eUSB\u003c\/strong\u003e Stereo USB audio input on a USB C connection\u003cbr\u003e\u003cstrong\u003eDANTE\u003c\/strong\u003e Two single channel sources are available from the network\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMulti Channel Mix Sources\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eDante\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003eFrom the Dante\/AES67 network there are 3 stereo inputs available. These can be mixed to 2 channel stereo using the separate GlenController Remote app. Each stereo pair also has a balance control.\u003cbr\u003eTypically only a single stereo pair is used for the game audio, but the further inputs allow for future options and flexibility.\u003c\/p\u003e\n\u003cp\u003eHD-SDI (option)\u003cbr\u003eThe optional HD-SDI connection is de-embedded to provide 4 pairs of stereo audio sources. These can be mixed to 2 channel stereo using the separate GlenController Remote app. Each stereo pair has a balance control. Typically only a single stereo pair is used for the game audio, but the further. inputs allow for future options and flexibility.\u003cbr\u003eThe HD-SDI signal is looped out so the GTM can be used inline of the video signal.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTeam Mixer\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe top panel TEAM pot adjusts the level of the Team Group Mix to the user.\u003c\/p\u003e\n\u003cp\u003eThe GTM Diamond has an internal mixer that generates a team group mix between all members of the same team. This allows all members of the team to be able to communicate with each other.\u003c\/p\u003e\n\u003cp\u003eThere is a multi input, Dante\/AES67 mixer controllable via GlenController that sets the levels of all audio being mixed to the GTM Diamond TEAM pot of 1 of 7 teams. Typically this is just a mono mix of the 6 other team members but there are also further sources available:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFront Panel Connections\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThere are options of connections on the front panel for the user of the GTM\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHeadset Connection - 3.5mm (1\/8\" jack socket) TRRS\u003c\/strong\u003e\u003cbr\u003eThis allows connection of a typical gaming headset using a single jack for the headphones and microphone. 2.5v or 5v bias can be selected.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMic Input - 3 Pin XLR\u003c\/strong\u003e\u003cbr\u003eFor connecting a professional broadcast grade microphone using a separate 3 pin XLR plug. The input is dynamic with selectable 48v phantom power.  A high performance mic compressor is selectable at 3 levels.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHeadphone Output\u003c\/strong\u003e\u003cbr\u003eThe headphone output is available in parallel via a 3.75mm (1\/4\") and a 2.5mm (1\/8\") jack sockets.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTwo Headphone Amplifiers\u003c\/strong\u003e\u003cbr\u003eThe two headphone outputs and the headset output use independent headphone amplifiers. The game audio and\/or pink noise can be mixed to each output independentely. See the remote control page for further info.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRear Panel Connections\u003cbr\u003e\u003cbr\u003eSources\u003cbr\u003e\u003c\/strong\u003eThe multiple input sources for the game monitoring are available via the rear panel. The input source can be selected via the push button. This can be locked to prevent local access if required.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMic Gain\u003cbr\u003e\u003c\/strong\u003eThe mic input gain can be adjusted via the rear panel pushbuttons. This can be locked to prevent local access if required.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePhantom Power \u0026amp; Bias\u003cbr\u003e\u003c\/strong\u003e48V phantom power can be selected, or if using the headset, 2.5V or 5V bias can be used.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNetwork Connection\u003cbr\u003e\u003c\/strong\u003eTwo network connections are available so a redundant network can be available if required for backup. The GTM is powered via PoE from the network switch or via a midspan PoE injector.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHD-SDI (option)\u003cbr\u003e\u003c\/strong\u003eThe HD-SDI input is looped through, so the GTM can be used inline of the video signal. HD-SDI is an option and not on the standard GTM Diamond.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Integrity Features\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBackground Audio Guard\u003cbr\u003e\u003c\/strong\u003eThe GTM Diamond has introduced the Background Audio Guard facility that allows reduction of the background noise by up to 40dB.  There is separate gating at 34 different frequencies, to prevent unwanted arena noise from entering the mic and being shared across the team talk mix and the gamers own headset.  This reduces the possibility of any team gaining a competative advantage from overhearing a potentiall advantagous comment leaking from the mic input.\u003c\/p\u003e \u003c\/div\u003e\u003ch4\u003eTechnical Information\u003c\/h4\u003e\u003cdiv class=\"tab-content\" id=\"tab4content\"\u003e\n\u003cp\u003e\u003cstrong\u003eAUDIO\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eMic Input Gain Range \u003c\/strong\u003e60 dBU\u003cbr\u003e\u003cstrong\u003ePhantom Power \u003c\/strong\u003e48v\u003cbr\u003e\u003cstrong\u003eEquivalent Input Noise \u003c\/strong\u003e124 dBu (residual @max gain 150 Ohms)\u003cbr\u003e\u003cstrong\u003eHeadphone Impedance\u003c\/strong\u003e 16 to 1000 Ohms, (Auto output level to match impedance)\u003cbr\u003e\u003cstrong\u003eMaximum Headphone Output \u003c\/strong\u003e+14.5 dB into 600 Ohms\u003cbr\u003e\u003cstrong\u003eHeadphone Connector \u003c\/strong\u003eMain HP output on 6.35mm TRS or 3.5mm TRS\u003cbr\u003e                                     Headset output on 3.5mm TRRS\u003cbr\u003e\u003cstrong\u003eBand Pass Filter \u003c\/strong\u003e20Hz-22kHz\u003cbr\u003e\u003cstrong\u003eWhite noise generator \u003c\/strong\u003eCan be present on either HP output. Configurable in software\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAdditional Audio Inputs\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eGame input sources \u003c\/strong\u003eStereo Aux, USB, Optical, Dante, 3G-SDI \u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNETWORK\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eDante \u003c\/strong\u003eYes Primary \u0026amp; Secondary with Broadway IC\u003cbr\u003e\u003cstrong\u003eAES67 Compliant \u003c\/strong\u003eYes\u003cbr\u003e\u003cstrong\u003eSMPTE ST-2110-30 Compliant \u003c\/strong\u003eYes, using Dante Domain Manager\u003cbr\u003e\u003cstrong\u003eCopper Ethernet \u003c\/strong\u003e2 x Neutrik EtherCON connectors\u003cbr\u003e\u003cstrong\u003eFibre Ethernet \u003c\/strong\u003eNO\u003cbr\u003e\u003cstrong\u003eAudio Sampling Frequency \u003c\/strong\u003e48kHz\u003cbr\u003e\u003cstrong\u003eTransfer Rate \u003c\/strong\u003e1000 Mbps\u003cbr\u003e\u003cstrong\u003eResolution \u003c\/strong\u003e24 bit\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePOWER\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003ePoE \u003c\/strong\u003eMay be powered by the PoE network port\u003cbr\u003e       Complies to: IEEE 802.3af-\u003cbr\u003e       Classification Class 0\u003cbr\u003e\u003cstrong\u003eConsumption \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePHYSICAL\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eSize \u003c\/strong\u003e135 x 162.5 x 76 mm (WxDxH)\u003cbr\u003e\u003cstrong\u003eWeight\u003c\/strong\u003e 0.4Kg\u003cbr\u003e\u003cstrong\u003eMechanics\u003c\/strong\u003e All aluminium construction, anodized and laser etched, powder coated sides\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eENVIRONMENTAL\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eOperating Temperature \u003c\/strong\u003e0 to +50 oC (32 to 122 oF)\u003cbr\u003e\u003cstrong\u003eStorage Temperature \u003c\/strong\u003e-20 to +70 oC (-4°C to 158 oF)\u003cbr\u003e\u003cstrong\u003eRelative Humidty\u003c\/strong\u003e 0 to 95% non-condensing\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eINCLUDED ITEMS\u003cbr\u003eHandbook \u003c\/strong\u003eAvailable by download\u003cbr\u003e\u003cstrong\u003eRJ45 Network Cable \u003c\/strong\u003e2 metre Cat5 RJ45plug \/RJ45plug cable\u003c\/p\u003e \u003c\/div\u003e\u003ch4\u003eOfficial Resources\u003c\/h4\u003e\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/product-details\/gtm-diamond\/\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eOfficial Product Page\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/653bc79840421-GTM%20Brochure%20V3%20web.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eGTM Brochure V3 web\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/66267ddfe35c7-GTM%20Manual%20v1.6.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eGTM Manual v1.6\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/www.glensound.co.uk\/assets\/library\/5773b2568aca0-Glensound%20Catalogue%2019%20LQ.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eOfficial Glensound Catalogue PDF\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Glensound","offers":[{"title":"Default Title","offer_id":53671394443605,"sku":"GTM DIAMOND","price":8184.15,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1033\/6993\/3141\/files\/Glensound_Glensound_GTM_DIAMOND_Limited_60th_Anniversary_Edition_01.jpg?v=1776027559"}],"url":"https:\/\/tvpro.lt\/collections\/glensound-esports.oembed","provider":"tvpro.lt – Broadcast \u0026 Pro Video Equipment Online Store","version":"1.0","type":"link"}